Mustang Forum - Mustang World  


Mustang Grilles, Mustang Windshield banners, Mustang Bumper inserts and more at MW Speedshop.com

Go Back   Mustang Forum - Mustang World > General Discussion > Clubhouse
User Name
Password
Register FAQ Members List Mark Forums Read


Reply
 
Thread Tools
Old 07-03-2007, 08:08 AM   #1
P51-SN95
Biff-12 on the PSN
 
Join Date: May 2002
Location: was Western NY,Now Erie PA
Posts: 6,312
Killzone 2 rumor round up

Every thing you need to know about Killzone 2

Quote:
- Killzone 1 sold over 2 million copies worldwide (which includes Platinum sales. It sold best in Europe actually which is a change from the norm regarding fps games).

- E3 2005 trailer was made by CG company 'Axis'.

- Guerrilla was bought by Sony in December 2005 and was then welcomed into the 1st party family.

- Team that worked on the original consisted of ~60individuals. Now there are over 130 employees at Guerrilla (with Sony Cambridge helping out with additional modeling).

- Killzone PS3 will have episodic content released online after launch Phil Harrison said a good while ago (as demonstrated by Half-life 2 and with Guerrilas own Killzone Liberation).
He has also talked about Sony testing out a PS3 app in that you can record videos of actual gameplay taking place. It was said that they were going to demonstrate this with a title in 07..

- Phil Harrison has said that some aspects of the game is already past what was seen in the cg trailer (for reference, he also thinks MotorStorm lived up to it's trailer). Killzone will not be shown before he thinks it is ready (that time is now pretty much confirmed to be E3, July 11th-13th).

- In an interview with a Guerrilla employee last year it was revealed that Killzone PS3 will have much more languages options than normal for games. Statistics has shown that games with good localization usually sells 20-30% more the employee being interviewed stated. This push for a increased amount of localization is also being reflected in other 1st party PS3 titles like MotorStorm and the upcoming Heavenly Sword.

- Killzone PS3 is the most expensive media production ever in the Netherlands with a budget past 21million $ (which was the previous record set by Paul Verhoeven's recent WW2 movie Zwartboek).

- Luke Smith @ 1up.com has heard some talk about Guerrilla having had the game working online for over a year (comments by Guerrilla employees on Sony's own PlayStation boards as far back as 2005 indicate them playing a secret project online daily).

- With Sony and Immersion having kissed and made up surely Killzone PS3 must include the necessary coding for rumble functionality for whenever a redesigned controller shows up (the first PS3 game which supports rumble and feedback is already released which is GTHD v1.2/2.0).

- At GDC during the Home presentation a trophy showing a Helghast character was seen displayed in the Hall of Fame area, players personal showroom for game accomplishments. With Killzone PS3 most likely being released after the release of Home we can expect the game to fully support it (The first PS3 game to support it will be LAIR which releases in July). Since Killzone is one of SCE's larger games I'm sure there will be a Home space dedicated to the franchise as well.

- Phil Harrison mentioned on the GameTheory podcast that all Sony 1st party devs are sharing technology between each other to some degree so that would include Guerrilla (Naughty Dog have also referred directly to Guerrilla as a team they were in talks with).

- The technical director recently said in an article that almost everything in Killzone 2 will be destroyable. No longer will a big tanks stop because of a fence (which will now be crushed to the ground). Trees for example can now be cleared away with a rocket launcher. They had a lot of technical problems working on the PS2 he said but now they are able to fulfill their vision with the PS3 hardware.

- At GDC a tech demo set in the Killzone universe was displayed. It showed both Helghast and ISA shooting each others in both claustrophobic indoor environments as well as larger outdoor areas and cityscapes with impressive physics to boot.
"The best way to describe how the aftermath looked is that it's "BLACK" for the next generation" IGN said.
"As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic." Gamespot states. GameReactor has the following impression:

Quote:
Contrary to what you may have heard Killzone 2 was at GDC. A trailer was shown at a pre-keynote speech press briefing that we attended. It was, said Sony boss Phil Harrison, to showcase what can be done with the PlayStation Edge developer tools, not the game. But we'll see. Due to Sony restrictions, you can't see it on the net. But it went like this...

Heavy, doom-laden classical music kicks in. An urban warzone appears. It looks like in-game action - genuine in-game action. The Helghast are in a shootout with human commandos. It looks dusty, but also quite beautiful.

The humans are losing the battle, and several dart into a nearby house. One falls - in super slow motion - as he reaches the door, showcasing how superb the character models are. His compatriots have no time to help and run inside, pursued by the Helghast. Outside, a massive tank rolls into view, thundering off blasts into alleyways. The screen darkens again. "More at E3 in July 2007," says the message. We breathe out, impressed if not blown away. Some have griped about it not looking the equal of that E3 trailer. It's true that it doesn't, but it still looks excellent to us. Killzone 2 breaks cover in July, and we'll be first with details.


Update: A Guerrilla employee has since revealed that the GDC video was a collection of multiplayer footage.

- Some new Killzone PS3 weapons arsenal details have arrived and it can be found in post 426 onwards.

- Apparently the graphical engine powering Killzone 2 is using a technique called Deferred Lighting Rendering. Guerrilla will be at the Develop conference in July 24th to 26th in Brighton to detail this further (this is after Killzone 2 has had it's E3 reveal on July 11th).

Quote:
Deferred rendering in Killzone 2
Michal Valient, Guerrilla-Games

Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it's hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published.

In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We'll show how we utilize PS3's SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.

Take Away
The session will provide detailed overview and optimizations of modern rendering engine and parallel processing. Many of the topics are applicable for various gaming platforms.

CODING LECTURE

Update: SecondIntention, a New Zealand tech firm has been partnering with Guerrilla since 2005 on the lighting and shadowing aspect of their engine among other things.
Source 1
Source 2

- OMG. Sony are sending out E3 Killzone 2 invites for a standalone event to take place straight after the MS keynote on July 10 and the day before Sony's actual keynote. This is going to be big.

- Also during E3, there will be two trains running around Santa Monica with unknown contents related to Killzone 2.


PS! Some comments by Tempy (our local Helghast) in post #43 for the original topic post.


source: http://www.neogaf.com/forum/showthre...light=killzone
and

http://www.ps3forums.com/showthread.php?t=82085
__________________


PS3 Trophies
Banner by SILVERWING
Black '98 V6 5-speed

FR-500 Seats
Bullitt 13" brakes
Steeda Sport springs
Steeda Triax Shifter
Steeda Undrive Pullies
Pace Setter True Dual exhaust
K&N filter
and tons of interior stuff.

2007 Escape XLT V6 4WD
Tungeston Grey
P51-SN95 is online now   Reply With Quote
Old 07-03-2007, 08:10 AM   #2
flomo
2001 Noob
 
Join Date: May 2001
Location: MD
Posts: 53,445
July 10th is the day they are showing it off at E3.
flomo is offline   Reply With Quote
Old 07-03-2007, 08:10 AM   #3
technodynamic
It can't fly, /thread
 
Join Date: May 2001
Location: Boca Raton, FL
Posts: 10,643
my guess is that it will be like the Motorstorm video was to the game... killer video, so-so game.
technodynamic is offline   Reply With Quote
Old 07-03-2007, 08:13 AM   #4
flomo
2001 Noob
 
Join Date: May 2001
Location: MD
Posts: 53,445
Quote:
Originally Posted by technodynamic
my guess is that it will be like the Motorstorm video was to the game... killer video, so-so game.


If they are going all out like this they better have this game live up to the hype. Guess we will see.
Hey Tech did you see all the new videos on COD4? I know you used to play COD back in the day.
flomo is offline   Reply With Quote
Old 07-03-2007, 08:14 AM   #5
technodynamic
It can't fly, /thread
 
Join Date: May 2001
Location: Boca Raton, FL
Posts: 10,643
Quote:
Originally Posted by flomo
If they are going all out like this they better have this game live up to the hype. Guess we will see.
Hey Tech did you see all the new videos on COD4? I know you used to play COD back in the day.


yup, gametrailers.com has some nice HD footage. Witht he heavy support machine gun you can shoot through walls. I hope hackers dont ruin the game. Looks like it could be cool though.
technodynamic is offline   Reply With Quote
Old 07-03-2007, 08:15 AM   #6
flomo
2001 Noob
 
Join Date: May 2001
Location: MD
Posts: 53,445
Quote:
Originally Posted by technodynamic
yup, gametrailers.com has some nice HD footage. Witht he heavy support machine gun you can shoot through walls. I hope hackers dont ruin the game. Looks like it could be cool though.


Yea looks good indeed I have downloaded all the HD vids from GT as well
flomo is offline   Reply With Quote
Old 07-03-2007, 08:31 AM   #7
PrivateSoftcore
****** until July 1, 2008
 
Join Date: Aug 2003
Location: Long Island
Posts: 20,419
Send a message via AIM to PrivateSoftcore
Hopefully they don't set themselves up for failure like they did with the last one. game wouldn't have been so horrible if they didn't set expectations so high with their ridiculous videos and prerelease promises
__________________


Love you Joey....
PrivateSoftcore is online now   Reply With Quote
Old 07-03-2007, 08:42 AM   #8
colt .45
Got Nawzz and still slow.
 
Join Date: Jun 2000
Location: Cleveland, Texas
Posts: 14,384
Send a message via AIM to colt .45
Quote:
Originally Posted by PrivateSoftcore
Hopefully they don't set themselves up for failure like they did with the last one. game wouldn't have been so horrible if they didn't set expectations so high with their ridiculous videos and prerelease promises

Didnt help that ever freaking magazine dubbed it the "Halo Killer". lolololol
__________________
colt .45 is offline   Reply With Quote
Old 07-03-2007, 08:59 AM   #9
MasterYodaX
:look::look::look::look:
 
Join Date: Jul 2005
Posts: 18,706
Quote:
Originally Posted by colt .45
Didnt help that ever freaking magazine dubbed it the "Halo Killer". lolololol

quoted for truth
MasterYodaX is offline   Reply With Quote
Old 07-03-2007, 05:36 PM   #10
Androly-San
^^ On the PS3 ^^
 
Join Date: Oct 2004
Location: South Beach, FL
Posts: 4,010
Send a message via AIM to Androly-San Send a message via MSN to Androly-San
Please all powerful and merciless God, let it be keyboard/mouse compatible!!!
__________________

Androly-San is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



All times are GMT -8. The time now is 11:19 AM.


Bedroom Furniture and Office Furniture from our sponsor Everything Furniture.


Powered by: vBulletin Version 3.0.5
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright 2004 Mustangworld.com